

Skills which remove yourself as other's target (ex. Fixed missing DP gain when killing players while in Group/Alliance Fixed DarkPoetaInstance score and Dredgion min level Artifact skill application fix: now it's better handled and also fixed bug where artifact buffs was canceling on first damage received. Deleting AW on empty accounts (fix exploit for transfer items between races) Fixed level diff damage formula for diff equal or below 10 levels between attacked and attacker. Artifact npcs do not have any diff limitation on damage formulas Fixed WardenSurama AI that was causing AI loop Implemented support for AOE ground skills Now guide.xml message support Chinese, Russian, etc. Implemented Spirit Erosion I for Water Spirit IV Fixed all above Servants/Energies npc's "power" stats to resemble retail damages. Fixed Elemental Servants/Energies (Wind, Fire, Water, Stone, Cyclone) damage, which must be magic elemental damage and not physical Fixed all Servants/Energies to respect the correct attack count as on retail. Fixed SummonHomingEffect to support attack count parameter as on retail. TransformEffect can be resisted by Magic Resist: fixed skills like Curse of Old Roots that was bypassing MR/MA checks. MagicCounterAtkEffect must consider only Magic atk skills, not normal buffs/debuffs skills. Implemented a dotattacked observer to observe Dots' hits Fixed Sleep/Tree debuffs which must end on ANY damage, Dot's hits included even when Dots are applied before the Sleep/Tree debuff. Fixed skills that generated aggro before actual effect apply UseEquipmentConditions reworked and highly cleaned and optimized with Observer pattern Basic PvP points calculation and retail exits in dredgion instances Dead group or alliance members should be able to gain loot like on retail if group member is alive Fixed UseEquipmentConditions for Shields conditions: now skills are removed always when you switch hands Implemented missing Water Spirit IV skills: Spirit Tunderbolt Claw I, Spirit Erosion I, Spirit Disturbance I, Spirit Self Destruct I, Spirit Wrath Position I. Rework of Attacked/DotAttacked observers to support a generic cancelOnDmg mechanic and check for all effect templates within a skill Fixed conflicted skills check for better remove/apply handling Fixed all doors in tallocs now will open / close like retail. Fixed open / close door emotion (packet structure).
#Gamez aion database movie
Updated tallocs, now when you will kill Queen and summon is life will see movie and summon will disappear Gather item decrease after onSuccessFinish now retail like Corrected stat value for movement modifier
#Gamez aion database Offline
Energy of salvation should disappear after 10 mins offline Some fixes for energy of reposte (now stored in database) Npc Faction: Blood Crusade quests, fixed Radiant Ops quests. Implemented level difference for magical resist. When summons spawn, it should display a special animation like on retail Started basic implemention of Crucible Challenge Ingame shop now open with special items (toll = credits used in website) Implemented World Drops (drops should be more retail like, please report any problems) Zone manager with drowning/breath area working. Gathering process and gather skill level up. Quests engine with campaign quests, group drop distribution for quests.Ĭhannels, Instances and Crafting support. Items stats attributes, attack, defense, boosts, etc.

Player name, legion, face, gender change.ĭifferent skill types: damage/heal/DOT/HOT/buff/debuff/transforms/traps/mantras Player stats retail like with Balanced PvP Skill Auto Learn & No Stigma Auto Learn with Stigma Systemįull items support, equipements, potions, food, stones, etc. Skill & Stigma Auto Learn with no Stigma System (All Stigmas)
